Velocity channel with Meshes

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seghier
Posts: 27
Joined: Wed Jun 19, 2013 11:42 am

Velocity channel with Meshes

Post by seghier » Tue Dec 22, 2015 4:30 pm

Hello
i opened the demo scene : graphs ---> convert particle velocity to uv
but i don't understand how i can render the velocity channel with water
http://support.nextlimit.com/display/rf ... annel+Data
can you explain or share video ?
and can i render water with velocity channel in maxwell studio ?

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Velocity channel with Meshes

Post by LuisMiguel » Mon Jan 11, 2016 3:42 pm

Hi seghier,

First all, you will need to apply a gravity or any daemon to modify the particles velocity. Also you'll need to set the UV channel parameter to Velocity for your mesh in the Maxwell tab. Choose the "deep_ocean_foam100" for your mesh. If you press F6 the Maxwell fire will open and you'll see how the material is applied depending on the velocity. If you want to modify the material you will need to edit the material in the maxwell editor and apply a ramp from black to white depending on you need. Check this link below

https://vimeo.com/135360347

luisM.

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