Hello Forum.
I am trying use a black and white texture with dots on it as my emission map.
For some odd reason, Realflow refuses to emit according to the texture I have.
Simple scene.
Object emitter with the texture influencing the Speed parameter.
Geometry from C4D that I exported via the Realflow SD Exporter.
The Geo has the texture on it as well for visual reference.
Surface tension and kSpeed daemons.
This is what it looks like when I simulate. Any help would be greatly appreciated as I have had similar issues in the past and its really frustrating.
Thanks!
Condensation?
- FA1LURE
- Posts: 8
- Joined: Fri Jun 25, 2010 10:02 pm
Condensation?
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Defeat enemies with success.
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DeltaJuliet
- Posts: 78
- Joined: Thu May 30, 2013 1:19 pm
Re: Condensation?
Just tried this quick,works ok here Win 7 64 RF2015LE C4D R15.
Does your geometry have UV's ?
Does your geometry have UV's ?
- FA1LURE
- Posts: 8
- Joined: Fri Jun 25, 2010 10:02 pm
Re: Condensation?
Hello,
Yes my geo has UV's that match up correctly when I add the texture in Realflow.
So frustrating.
Yes my geo has UV's that match up correctly when I add the texture in Realflow.
So frustrating.
Defeat enemies with success.