Condensation?

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FA1LURE
Posts: 8
Joined: Fri Jun 25, 2010 10:02 pm

Condensation?

Post by FA1LURE » Wed Apr 27, 2016 6:49 am

Hello Forum.

I am trying use a black and white texture with dots on it as my emission map.
For some odd reason, Realflow refuses to emit according to the texture I have.

Simple scene.

Object emitter with the texture influencing the Speed parameter.

Geometry from C4D that I exported via the Realflow SD Exporter.
The Geo has the texture on it as well for visual reference.

Surface tension and kSpeed daemons.

This is what it looks like when I simulate. Any help would be greatly appreciated as I have had similar issues in the past and its really frustrating.

Thanks!
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Defeat enemies with success.

DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Re: Condensation?

Post by DeltaJuliet » Fri Apr 29, 2016 11:19 am

Just tried this quick,works ok here Win 7 64 RF2015LE C4D R15.
Does your geometry have UV's ?

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FA1LURE
Posts: 8
Joined: Fri Jun 25, 2010 10:02 pm

Re: Condensation?

Post by FA1LURE » Tue May 03, 2016 5:34 am

Hello,

Yes my geo has UV's that match up correctly when I add the texture in Realflow.

So frustrating.
Defeat enemies with success.

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