Texturing backwards?

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pixelpro1@gmail.com
Posts: 1
Joined: Fri May 13, 2016 12:09 am

Texturing backwards?

Post by pixelpro1@gmail.com » Thu Jun 16, 2016 8:38 pm

Hi,
sorry for the newbie question :o
Is there any simple way to simulate liquid to desire state then in the final state texture the particle with texture gizmo daemon and then calculate the simulation backwards keeping the texture from final state on the particles uv ?
Thanks in advance!

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