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Keyframing "ParticleMesh (RK)" parameters inside RF5?
Posted: Thu Dec 02, 2010 10:30 am
by kobataro
Hi,
Is anyone know how to animate the parameter for particleMesh(RK) inside RF5??
Standard mesher can do keyframing, but RK mesher cannot...
Cheers,
kobataro
Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?
Posted: Thu Dec 02, 2010 4:55 pm
by gus
Hi Kobataro,
Unfortunately we haven´t added that possibility yet, but thanks for reminding us.
The workaround is to access the parameters via scripting right now, and change them on a per frame basis.
You could for example use a dummy object that holds the animation for the values, read that and set it to the RK mesh on each frame.
Cheers,
g-)
Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?
Posted: Sun Dec 05, 2010 9:34 pm
by Jorge Medina
If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
Re: Keyframing "ParticleMesh (RK)" parameters inside RF5?
Posted: Mon Dec 06, 2010 4:48 am
by kobataro
gus wrote:Unfortunately we haven´t added that possibility yet, but thanks for reminding us.
The workaround is to access the parameters via scripting right now, and change them on a per frame basis.
You could for example use a dummy object that holds the animation for the values, read that and set it to the RK mesh on each frame.
Yes, it did worked via scripting.
Thanks, Gus.
Jorge Medina wrote:If you have RenderKit for Mental ray or Renderman you could do it.
Cheers.
Thanks for the info too, Jorge.
Cheers,
kobataro