How to make ship in the ocean? Hybrido or dismap in 3ds max?

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Stomp
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Joined: Sun Mar 22, 2015 6:34 pm

How to make ship in the ocean? Hybrido or dismap in 3ds max?

Post by Stomp » Sun Sep 18, 2016 10:06 am

Hello guys!
Could you tell me please how to make ship going in the ocean? Why is it so hard for Realflow? It is one of the most popular scene.
I have been trying many mathods but they are all not good.

Like this

https://vimeo.com/44984597
or this
https://vimeo.com/61719929

So what is the way to go Hybrido or Displacment in 3ds max:?

1. We make ship in the Hybrido.Realism yes, but: But it is hard to make ocen in hybrido because: a) we need a very large Hybrido (200mx100m) at least and simulation will be very slow b) it is hard to make a little waves in Hybrido (storm yes, but quiet ocean it is not easy) even with displacment map fron Realwaves.
2. I think most popular. We make ship in Hybrido without waves, we take only flat ocean and go to 3Ds max (or Maya or Cinama4d) and then we use displacment modificator for mesh and making waves with some noise or use Phoenix FD ocen texture or Hoidini Ocen toolkit, but as for me it is hard to change the waves in Phoenix Fd for example.

So could you nell me please what is the way to go please?

P.S. I think Realflow need to make some tool for making 3d ocean. Realwaves is good but only for waves not for ship going in the ocean.

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