The setup: I have a cube that fills with liquid then breaks in the corner and the liquid spills out.
I did have this scene set up and everything was working, however the break in the cube was too big so I decided to re-do it. Now I'm having trouble replicating what I did.
For some reason my mesher is nowhere near my emitter. It's rendering miles away from the scene.

The other issue is the particles aren't hitting the bottom of the cube, they're just above it?

Thanks