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Filter and particle attributes

Posted: Thu Jul 01, 2010 5:26 pm
by FlorianK
In order to avoid confusion, I am gonna share an answer I got from Gus today. The problem was using filter to hand over particles from emitterA to emitterB. In EmitterB had a very large value for viscosity, the original emitter didn't.

After some tests, it looked like the viscosity setting for emitterB was simply overridden, so I set it so something nuts, like 5000. That didn't do anything either. On a different computer/ OS it was the same, so I thaought this might be bug.

As I got to know- it is not:

Here's what Gus wrote:
(...)Particle attributes are passed as is from the original emitter to the
target one, so at the moment that is not working ´cos it should not.(...)
Probably there will be support for this in a future version? Until then, we have to do it in the "old school" manner, via Python or C++.

Re: Filter and particle attributes

Posted: Fri Jul 02, 2010 11:58 am
by Alex
Hi Florian,

for the upcoming patch, we are focused in fixing as many bugs as possible.

As soon as we start to add new features, Filter Daemon will be one of the very first features to increase functionality.
We will focus specially on particle attributes and object interaction.