Page 1 of 1
How to set a scene icon for custom c++ plugin
Posted: Tue Jun 21, 2011 4:18 pm
by 3dmma
I just began developing our own c++ plugins for RealFlow. After playing around with the example Gravitron plugin I cannot not see its visualization in the test scene.
Is there a way to show up a standard icon or a custom icon?
Regards,
Manuel
Re: How to set a scene icon for custom c++ plugin
Posted: Wed Jun 22, 2011 9:46 am
by Alex
Hi Manuel,
At this moment there is no way to set an icon for C++ plugins. We will try to add it for future updates.
Sorry for the inconvenience and thanks for the tip.
Re: How to set a scene icon for custom c++ plugin
Posted: Wed Jun 22, 2011 10:25 am
by 3dmma
Thank you for your response!
Is there another way to show up any visualization within scene. Currently it would not be possible to change e.g. an emitters position via dragging only via manipulating the properties. Or do I something wrong?
Re: How to set a scene icon for custom c++ plugin
Posted: Wed Jun 22, 2011 10:34 am
by Alex
If you select the object you want to move and then enable the Move mode (W key), the moving gizmo will appear on the actual position of the node, even if it does not have any graphic representation.
The only requirement is to select it in the Nodes list.
Re: How to set a scene icon for custom c++ plugin
Posted: Wed Jun 22, 2011 10:58 am
by 3dmma
Thanks for your quick response, this should help.