rendering grid mist with out RFRK?

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Far Star
Posts: 7
Joined: Fri Jun 25, 2010 5:31 pm

rendering grid mist with out RFRK?

Post by Far Star » Fri Jul 02, 2010 10:21 am

Is it possible to render grid mist in 3DS Max with out using RFRK2? IF so how would I go about doing this?
Thank you in advance for any help on this.

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: rendering grid mist with out RFRK?

Post by LuisMiguel » Fri Jul 02, 2010 11:50 am

Hi,

it is not possible. The only way it would be if you can create a geometry shader so it can read the mtc files. Now, the mtc files is not open yet but it will opened in the next patch for realflow.

luisM.

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DragonsSpirit
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Re: rendering grid mist with out RFRK?

Post by DragonsSpirit » Fri Jul 02, 2010 12:11 pm

Could it not be possible to depict a density field like the mist with particles? I mean if you give a particle a position and a density value, one could use that data in the 3D applicaion to cover that particle with a voxel and make voxel size or opacity or whatever dependent on the density value of the particle...That would at least be an option to get anything but nothing....just a thought ;-)

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