Page 1 of 1
rendering grid mist with out RFRK?
Posted: Fri Jul 02, 2010 10:21 am
by Far Star
Is it possible to render grid mist in 3DS Max with out using RFRK2? IF so how would I go about doing this?
Thank you in advance for any help on this.
Re: rendering grid mist with out RFRK?
Posted: Fri Jul 02, 2010 11:50 am
by LuisMiguel
Hi,
it is not possible. The only way it would be if you can create a geometry shader so it can read the mtc files. Now, the mtc files is not open yet but it will opened in the next patch for realflow.
luisM.
Re: rendering grid mist with out RFRK?
Posted: Fri Jul 02, 2010 12:11 pm
by DragonsSpirit
Could it not be possible to depict a density field like the mist with particles? I mean if you give a particle a position and a density value, one could use that data in the 3D applicaion to cover that particle with a voxel and make voxel size or opacity or whatever dependent on the density value of the particle...That would at least be an option to get anything but nothing....just a thought
