RF2012_Splash
Posted: Fri Jul 29, 2011 11:30 am
First, there is an error in the Docs. The help for Angle Variation says, this parameter was related to Angle Threshold, but in 2012 there is no more Angle Threshold.
And this seems to be my problem, now. I've got an object that's supposed to rise out of the water. I want it to create really turbulent splashes when getting out of the water, in order to create some anticipation.
With Splash conatiners in RF5, this could be easily achieved with the Angle Threshold, setting it to e.g. 90, and then there were particles created. In 2012, no matter what I set up, there are no particles getting created. Curve, Speed, Vortricity...for the latter I have been using values such as 0.05 and from the statistics panel I know there are areas in the grid where vort. and vel. are much highr than this...still no splash particles emitted.
Does anybody have an idea how to set this up?
And this seems to be my problem, now. I've got an object that's supposed to rise out of the water. I want it to create really turbulent splashes when getting out of the water, in order to create some anticipation.
With Splash conatiners in RF5, this could be easily achieved with the Angle Threshold, setting it to e.g. 90, and then there were particles created. In 2012, no matter what I set up, there are no particles getting created. Curve, Speed, Vortricity...for the latter I have been using values such as 0.05 and from the statistics panel I know there are areas in the grid where vort. and vel. are much highr than this...still no splash particles emitted.
Does anybody have an idea how to set this up?