Particles go through geometry
Posted: Fri Jul 02, 2010 12:45 pm
I have made a scene once in RealFlow 4 ( http://www.youtube.com/watch?v=Z4DU6CODktY ) .
Because RealFlow 4 consequently failed to mesh the whole sequence ( dont know why, when I klicked "build" in mesh node, some of the frames which made RF crash meshed flawlessly), I wanted to simulate and mesh the exact same scene again in RealFlow 5. I had the substeps on 20 in RealFlow 4. Now when I simulate this in RealFlow 5, then a lot of particles keep falling through the geometry (cube, simulation is inside), even if I increase the collision distance and substeps (already way beyond what I had in RF4). I finally had the substeps to 333 standard value and a big collision distance, but still particles kept falling through after some frames. Only if I kept particle count under 2 millions, no particles (or at least less) fell through. Why could that be? To make them more stable I also reduced the pressures by factor 10 (later had 0.02 internal and 0.1 external). Because the particle cloud ( simulation starts with a circle emitter with a certain volume ) always exploded a little when I had millions of particles and did not reduce the pressures.
Any ideas? Again, in RealFlow 4 it simulates all the way through with 20 substeps, 0.02 collision distance and no particles pass the grometry ever. Fluid is stable.
Because RealFlow 4 consequently failed to mesh the whole sequence ( dont know why, when I klicked "build" in mesh node, some of the frames which made RF crash meshed flawlessly), I wanted to simulate and mesh the exact same scene again in RealFlow 5. I had the substeps on 20 in RealFlow 4. Now when I simulate this in RealFlow 5, then a lot of particles keep falling through the geometry (cube, simulation is inside), even if I increase the collision distance and substeps (already way beyond what I had in RF4). I finally had the substeps to 333 standard value and a big collision distance, but still particles kept falling through after some frames. Only if I kept particle count under 2 millions, no particles (or at least less) fell through. Why could that be? To make them more stable I also reduced the pressures by factor 10 (later had 0.02 internal and 0.1 external). Because the particle cloud ( simulation starts with a circle emitter with a certain volume ) always exploded a little when I had millions of particles and did not reduce the pressures.
Any ideas? Again, in RealFlow 4 it simulates all the way through with 20 substeps, 0.02 collision distance and no particles pass the grometry ever. Fluid is stable.