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Does cache for rigid bodies work?
Posted: Mon Aug 29, 2011 10:11 pm
by Jorge Medina
I´ve experience the objects simualted do not move when cached. Is this the normal behaveour?
Re: Does cache for rigid bodies work?
Posted: Tue Aug 30, 2011 8:31 am
by tsn
I also observed this yesterday.
Re: Does cache for rigid bodies work?
Posted: Tue Aug 30, 2011 9:56 am
by FlorianK
I had similar problems, it helps to delete the sd cache filess. I hoped they would have fixed it in RF2012, but unfortunately it seems like it is not fixed, yet.
Re: Does cache for rigid bodies work?
Posted: Tue Aug 30, 2011 11:28 am
by Jorge Medina
I think it has to do with re-simulate the scene with the objects set to cache, but I had to do more tests.
Could you guys test this at NL?
Thanks a lot.
Re: Does cache for rigid bodies work?
Posted: Tue Aug 30, 2011 3:54 pm
by atena
There is an issue here, actually not a bug but something that can be improved.
Every single object must export its "Animation" resource if it is going to be use in "Cache" mode. I mean, in the export central, under the object, check the "Animation" option.
An improvement to this will be using the global "Animation(.sd)" in the case the animation file per object is missing.
Re: Does cache for rigid bodies work?
Posted: Tue Aug 30, 2011 4:06 pm
by Jorge Medina
Thanks for the explanation, Ángel.