Waves on water surface
Posted: Wed Aug 31, 2011 1:19 pm
For days I am trying to get some slight wave motion on top of my Grid, but without any success. The basic setup is a cube, that is constantly emitting into one direction and the water is getting killed by a kVolume. Doing so the water as a constant water height and some movement.
When meshing (not using any Displacement) with the mesh set to From Particles, one can see a wave pattern on the surface.
My problem is, this pattern will stay the same for the whole animation. It doesn't look like water at all but like a plane with static displacement being pushed from right to left.
I tried a lot of stuff in order to get some movement in there:
- Animating the emitter's speed
- Adding an irrgular ground
- adding some objects inside the grid to create some currants.
- adding noise
...all this gives me nothing, just no movement on the top of the surface.
Just look in the videos, there you can maybe see what I mean (Poor Quality, but it illustrates the problem).
Do you have any idea wht I could do in order to get some movement on the top?
When meshing (not using any Displacement) with the mesh set to From Particles, one can see a wave pattern on the surface.
My problem is, this pattern will stay the same for the whole animation. It doesn't look like water at all but like a plane with static displacement being pushed from right to left.
I tried a lot of stuff in order to get some movement in there:
- Animating the emitter's speed
- Adding an irrgular ground
- adding some objects inside the grid to create some currants.
- adding noise
...all this gives me nothing, just no movement on the top of the surface.
Just look in the videos, there you can maybe see what I mean (Poor Quality, but it illustrates the problem).
Do you have any idea wht I could do in order to get some movement on the top?