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rigid body export to SD file with in tact uvs

Posted: Fri Oct 28, 2011 11:24 pm
by redpawfx
It appears that when I use the fracture tool in RF and then export the geo via SD , all the uv's on the geo
completely dissappear.

is there a way to at least preserve the outside surface uv's during the shatter
or is this a deeper limitation to the SD file format that it does not support uv's ?

johnc
redpawfx

Re: rigid body export to SD file with in tact uvs

Posted: Mon Oct 31, 2011 1:45 pm
by gus
Hi John,

Unfortunately this is a restriction/bug on the current fracture Tool.
We hope it can be corrected asap and UVs will hopefully be there in the next patch.
Apologies once again for this.

g-)

Re: rigid body export to SD file with in tact uvs

Posted: Tue Nov 01, 2011 7:29 pm
by redpawfx
I'll have to confirm, but another of our fx guys seems to think its more global of a problem including anything that is exported via SD file format into and them back out of realflow as well.. like say you have a pre broken up dynamics object, run a rigid sim on it and then bring the SD of that back into maya, it will lose its UV's as well.

Like I said, I'll have to test this a little more to see if there's a switch we're not seeing on our end to preserve input uv's or whatever.

thanks

-johnc