Adding vectors / velocities to objects
Posted: Fri Dec 16, 2011 10:54 pm
I've figured out how to create objects in a scene and make them Active rigid bodies.
(I've been using RealFlow for years, but I'm new to scripting.)
Now, how do I (or can I) add a velocity and vector to my rigid body objects?
Realflow 2012 manual, page 318 indicates setVelocity cannot be applied to Objects.
Is there another way to set my newly created rigid body objects in motion?
I am basically trying to create an emitter of rigid body objects to simulate coal flying off the end of a conveyor belt and travel down chutework onto antoher conveyor.
Or, is there a better way? A basic emitter just doesn't do it because it behaves like water.
(I've been using RealFlow for years, but I'm new to scripting.)
Now, how do I (or can I) add a velocity and vector to my rigid body objects?
Realflow 2012 manual, page 318 indicates setVelocity cannot be applied to Objects.
Is there another way to set my newly created rigid body objects in motion?
I am basically trying to create an emitter of rigid body objects to simulate coal flying off the end of a conveyor belt and travel down chutework onto antoher conveyor.
Or, is there a better way? A basic emitter just doesn't do it because it behaves like water.