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Crowdflow problems

Posted: Wed Jan 18, 2012 5:10 am
by Billabong
I am trying to run a simulation, where I have a stream of liquid that comes out of the bottle, does a few wavy runs, then splits and goes into the two glasses. Every time I run the sim though, as soon as it gets out of the bottle, the stream explodes in different directions, instead of staying tight like it should.

My sub-steps were 1/25, I tried taking them to 10/50. Ive tried changing my FOV from 180 to 300, Ive changed my Path follower strength from .5 to 20. Ive changed my path connect radius from .2 to 5. I tried changing the surface tension on the emitter from 0 to 5.

None of my experiments have worked. I'm completely out of ideas and could really use some help. I don't need to be shown what to do, just send me in the right direction. I really wish I could have figured this out on my own, but that doesn't look like its going to happen.

I'm uploading two screen grabs of the emitter and the Crowdflow daemon. Ive also uploaded the file to my server. I deleted the particle files, so its only 280KB. Ill be glad to give anyone the link if they would like me to.

I really appreciate any help on this.

-Brandon

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Re: Crowdflow problems

Posted: Wed Jan 18, 2012 10:47 am
by LuisMiguel
Hey Brandon,

Could you send the scene to check?. Anyway, you have a low substeps value.

Thanks

luisM.

Re: Crowdflow problems

Posted: Wed Jan 18, 2012 4:07 pm
by Billabong
Hey Luis,

Thanks so much for replying. Here is a link to the file. So 50 on the substeps is to low even for tests?

www.billa1.com/downloads/Wine.rar

Re: Crowdflow problems

Posted: Wed Jan 25, 2012 4:52 pm
by LuisMiguel
Yes, I think it too low to test because of the movement for these particles. It would be great to try with 150 at least for this kind of scene.

luisM.