Getting drips behind my object emitter
Posted: Thu Jan 19, 2012 4:34 pm
I have an object modeled in Max that looks like a hand grenade. I have to make it look like water and have drips of it coming off of it from behind. I got the grande part working well(Thanks to Florian for the help on that). I just need to get the drips working. Right now it looks like just a full wave of fluid coming from behind it. Any thoughts on how I would get the drips?
Should I up my viscosity and surface tension? I tried using an attractor, but that didnt work to well.
I included a screenshot of my sim and a jpeg of what I am trying to achieve.
Thanks for any help.
P.S. Sorry for the double posts on two different projects. The wine is a personal project and this is for work.
Should I up my viscosity and surface tension? I tried using an attractor, but that didnt work to well.
I included a screenshot of my sim and a jpeg of what I am trying to achieve.
Thanks for any help.
P.S. Sorry for the double posts on two different projects. The wine is a personal project and this is for work.