Hey,
there might be an issue with inactivated geometry objects slowing simulations down heavily. In my scene, there was an object originating from a relatively poor CAD Import (lots of faces, irregular geometry...).
I imported this into RF just because it was animated and I needed it as timing/ positioning reference and suddenly my simulations were slow as hell. These objects aren't linked to anything simulated, they are just in teh scene for reference, deactivated and (sometimes) invisible.
After deleting them from the scene (and changing nothing else), the sim went well again. In my opinion, deactivated elements shouldn't have any influence on simulations.
Inactive geometry slowing down scene?`
Re: Inactive geometry slowing down scene?`
Hi Florian,
can we have a look at that SD?
Inactive objects should certainly not penalty the scene performance, but maybe the loss comes from I/O operations in case the file size is too high.
can we have a look at that SD?
Inactive objects should certainly not penalty the scene performance, but maybe the loss comes from I/O operations in case the file size is too high.
Alex Ribao
RealFlow Team
Next Limit Technologies
RealFlow Team
Next Limit Technologies