retime results in popping particles
Posted: Wed Mar 14, 2012 2:35 am
realflow 2012, windows 7, i7 6core, 24GB ram
I have 10 frames solved at 30fps that I then have retimed at a factor of 0.015 (2000fps). The retimed particles pop
so the original animation is 10 frames, and the ratio I'm using is 0.015 (30fps/2000fps), which gives me a new range of 0 to 645, and the pops happen on every 66th-ish frame, so it's the end frame interpolation that is causing the issue. I've tried kill on first, kill on middle and kill on last, all popping.
Suggestions, my fellow water movers?
-ctj
I have 10 frames solved at 30fps that I then have retimed at a factor of 0.015 (2000fps). The retimed particles pop
so the original animation is 10 frames, and the ratio I'm using is 0.015 (30fps/2000fps), which gives me a new range of 0 to 645, and the pops happen on every 66th-ish frame, so it's the end frame interpolation that is causing the issue. I've tried kill on first, kill on middle and kill on last, all popping.
Suggestions, my fellow water movers?
-ctj