Realflow slows down / uses 10% of cpu
Posted: Fri Apr 27, 2012 1:00 am
Just bought a license for a week (great feature btw!) as I need RF for a short project.
I've worked with it many times in the past (previous company) and am surprised by how slow it seems now..
Somehome in a scene with 5k particles it too me 54 minutes to simulate 36 frames
The only thing that happened is an object (cylinder-like) pushing a object filled particles (txt - no colission) upwards.
With this I also notice it's using less then 10% of the cpu. Everytime I restart RF and reload the scene the first few frames go quick and then it slows down dramatically.
Is this normal?
Scene info:
(RF 2012 6.0.2.0085) SD file is ~8mb, 4 objects, 3 object inactive/hidden + k_Volume & Gravity
PC info:
Win 7 64 pro - I7 3930 (hexacore) 3.2Ghz - 16GB RAM - 4x SSD (2X raid 0 > OS & Projects Disk)
I've worked with it many times in the past (previous company) and am surprised by how slow it seems now..
Somehome in a scene with 5k particles it too me 54 minutes to simulate 36 frames
The only thing that happened is an object (cylinder-like) pushing a object filled particles (txt - no colission) upwards.
With this I also notice it's using less then 10% of the cpu. Everytime I restart RF and reload the scene the first few frames go quick and then it slows down dramatically.
Is this normal?
Scene info:
(RF 2012 6.0.2.0085) SD file is ~8mb, 4 objects, 3 object inactive/hidden + k_Volume & Gravity
PC info:
Win 7 64 pro - I7 3930 (hexacore) 3.2Ghz - 16GB RAM - 4x SSD (2X raid 0 > OS & Projects Disk)