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RF 2012 - sim using only 3% CPU
Posted: Wed Oct 03, 2012 7:37 am
by hervé
hello,
I have a new PC (xeon E5 2687 @3.1 dual proc. - 128 gb ram - GTX 690 X2)
sims are using only 3%....
any idea...
h/
Re: RF 2012 - sim using only 3% CPU
Posted: Mon Oct 15, 2012 6:31 am
by hervé
works perfect now...

Re: RF 2012 - sim using only 3% CPU
Posted: Mon Oct 15, 2012 12:00 pm
by gus
Hi Hervé,
Apologies for not replying sooner.
What was the issue that made you see that low performance?
It will be interesting to know.
g-)
Re: RF 2012 - sim using only 3% CPU
Posted: Sat Oct 20, 2012 9:54 am
by hervé
hello Gus..
well I am using the hot&cold plugin... so maybe it's that..
the use of all cpu power is growing as more particle are fired... so amazingly each frame takes the same time to calculate... looks like RF is taking more cpu as the job becomes more demamding (more particles)... and so if Frame 10 has 5000 particles (cpu use at 10%), it takes almost the same time as frame 250 that has 200.000 particles... (cpu at 85%)
herve

Re: RF 2012 - sim using only 3% CPU
Posted: Wed Mar 27, 2013 9:04 am
by hervé
Hello Gus...
I have that scene with one object falling down on a plane floor, one object (soft body), gravity, one flat box..
It only uses 3% of the 32 threads.. (use Max threads ON)
any idea..? I thought maybe Soft body uses only one thread..?
thank you
h/
Re: RF 2012 - sim using only 3% CPU
Posted: Wed Mar 27, 2013 10:00 am
by LuisMiguel
Hello Herve,
Softbodies are parallelized if there are more than one softbody. Using only one softbody is not parallelized.
luisM.
Re: RF 2012 - sim using only 3% CPU
Posted: Wed Mar 27, 2013 10:24 am
by hervé
ahh oki... thanks for clarification Luis..
