Maya units set to feet. Scaling issues in Realflow 2012

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mdmcneff
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Joined: Sun Nov 13, 2011 12:12 am

Maya units set to feet. Scaling issues in Realflow 2012

Post by mdmcneff » Fri Oct 12, 2012 1:56 am

Hi,

I'm working simulating a ship wake in Realflow 2012. The animation of the ship was done in Maya and the working units in Maya was set to feet both for the modeling of the ship and for its animation.

I'm exporting the animated ship out of Maya as a .sd file using the realflow maya plugin. When I import the animated ship into Realflow the model comes in extremely large. I've tried adjusting the geometry scale in Realflow's preferences, but that doesn't seem to affect my ship's scale.

Does anyone have any tips for working with maya models that were created using the maya working units set to feet?

Thanks,
Michael

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