Makin' Goo - What attributes?
Posted: Wed Oct 17, 2012 5:40 pm
I am attempting to make a simulation with a very thick goo and I wanted to tap the knowledge of the forum for advice as I experiment.
The goal : have a sphere of "goo" fall onto complex geo. The goo is moving fast and on impact explodes a bit, with big goopy tendrils that are pretty strongly connected and swing down and stick to the complex surface. Think of it like a slimy taffy.
My first attempts have been using a high viscosity setting and a high surface tension, and it is a bit goopy, but it really falls apart on impact. What force or attribute would make the goo "want" to stay together? To get nice long tendrils. What would make it sticky? There is a stickiness setting on the objects but not one on the emitter.
Any advice would be appreciated.
The goal : have a sphere of "goo" fall onto complex geo. The goo is moving fast and on impact explodes a bit, with big goopy tendrils that are pretty strongly connected and swing down and stick to the complex surface. Think of it like a slimy taffy.
My first attempts have been using a high viscosity setting and a high surface tension, and it is a bit goopy, but it really falls apart on impact. What force or attribute would make the goo "want" to stay together? To get nice long tendrils. What would make it sticky? There is a stickiness setting on the objects but not one on the emitter.
Any advice would be appreciated.