3 differents issues with Hybrido
Posted: Mon Jan 28, 2013 6:08 pm
Hi, i need some help with this.
The first problem is with the kill daemons. I've just tried to use 2 kill daemons in the scene, one not animated, adjusted to the domain, but a bit smaller, so that way the particles doesn't collide with it, and the other animated following the emitter and killing the particles behind it. The image is just a basic representation of my scene. And it always crash after some frames and i can't finish the whole lenght of the shot. I've read there is a bug with the kill daemons, but anyone knows how can i solve it?
The second one is at some point, in my simulation appears like towers of water but there is nothing there to clollide with. You can see on the picture "Towers of water". How can i solve it? I've increased the min substeps value, and put some jitter in the emitter, but it still appears.
The last thing is about the distribution of the IDOCs. If you look at the picture "Scene_distribution", you see there are 5 IDOCs alongside the domain. It is because i only have 5 nodes and i just one send only one IDOC per node. But i think it is ok because they are working during the whole shot, because the wave is moving alongside the shore. What do you think? Should i distribute it in a different way?
Thanks in advance.
The first problem is with the kill daemons. I've just tried to use 2 kill daemons in the scene, one not animated, adjusted to the domain, but a bit smaller, so that way the particles doesn't collide with it, and the other animated following the emitter and killing the particles behind it. The image is just a basic representation of my scene. And it always crash after some frames and i can't finish the whole lenght of the shot. I've read there is a bug with the kill daemons, but anyone knows how can i solve it?
The second one is at some point, in my simulation appears like towers of water but there is nothing there to clollide with. You can see on the picture "Towers of water". How can i solve it? I've increased the min substeps value, and put some jitter in the emitter, but it still appears.
The last thing is about the distribution of the IDOCs. If you look at the picture "Scene_distribution", you see there are 5 IDOCs alongside the domain. It is because i only have 5 nodes and i just one send only one IDOC per node. But i think it is ok because they are working during the whole shot, because the wave is moving alongside the shore. What do you think? Should i distribute it in a different way?
Thanks in advance.