Nothing in Top Viewport will move on Y-Axis

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Rob Holmes
Posts: 5
Joined: Mon Mar 04, 2019 3:24 pm
Location: Baltimore, MD USA
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Nothing in Top Viewport will move on Y-Axis

Post by Rob Holmes » Sun Mar 10, 2019 3:55 am

This is embarrassingly simple I'm sure but I'm new to RF and I can't get anything to move on the Y-Axis in the TOP viewport. The manipulator will allow me to move the red X-Axis but the green Y-Axis is as if it's locked. I can't move any kind of object, native or imported. I've spent two hours searching the web and this forum for some keystroke or simple thing to allow the movement. I can't seem to find anything.

What am I overlooking?
RealFlow 10, 3ds Max 2020, ASUS Z10PE-D8WS Motherboard,
Xeon E5-2650-V3 Dual Processor, Dual Hydro H80i CPU Chiller, 64 GB DDR4 Ram,
NVidia RTX 2080 Ti, Space Pilot Pro, Windows 10 10586, Dual Monitor, Cintiq 13HD

Rob Holmes
Posts: 5
Joined: Mon Mar 04, 2019 3:24 pm
Location: Baltimore, MD USA
Contact:

Re: Nothing in Top Viewport will move on Y-Axis

Post by Rob Holmes » Wed Feb 12, 2020 1:28 am

It's been nearly a year now and I still have the same issue. In a top or front view, I can't move anything on the Y axis. Anyone out there? Any suggestions? In a side view I can move and x and z. So the issue is related to the y axis. It's locked. I can't find any parameter that locks or unlocks it.
RealFlow 10, 3ds Max 2020, ASUS Z10PE-D8WS Motherboard,
Xeon E5-2650-V3 Dual Processor, Dual Hydro H80i CPU Chiller, 64 GB DDR4 Ram,
NVidia RTX 2080 Ti, Space Pilot Pro, Windows 10 10586, Dual Monitor, Cintiq 13HD

Christian Zuppinger
Posts: 15
Joined: Wed Jul 11, 2018 9:32 am

Re: Nothing in Top Viewport will move on Y-Axis

Post by Christian Zuppinger » Mon Feb 17, 2020 10:38 am

Maybe I have misunderstood the question, but is it not the normal behavior of a TOP-view? The top view in the viewport assumes that you see a projections of the objects and you cannot move in more than 2 dimensions. We can move things with our hands even when we look at them from above, but we have two eyes and always see as a perspective view, while in the software you always deal with a specific number of degrees of freedom. In cinema4D, for example, the y-axis does not exist in the TOP view.

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