Page 1 of 1
RFRK5 cloud batch render issue
Posted: Tue Jun 28, 2016 6:56 pm
by accumelator
Hello,
I seem to be unable to figure out how to properly batch render a cloud object.
When I render a single frame from within maya's renderview. the result looks proper, no issues.
When submitting this same scene as a batch render it results in only rendering a portion of the render.
(it looks like the content is only rendered within a 1x1x1 bounding box)
So how can I force batch to recognize the full bounding box size of the vdb files ?
side note: I do see one error in script
"failed to create a temporary copy of path-to-my-vdb-file(s) for delayed loading (IoError: failed to open temporary file \shpc.); will read directly from path-to-my-vdb-file(s) instead
side note: using MtoA as renderer
Thanks much !
Re: RFRK5 cloud batch render issue
Posted: Wed Jun 29, 2016 4:43 pm
by LuisMiguel
Hey,
Do you have a simple scene with that problem?. It would be great to take a look at it
luisM.
Re: RFRK5 cloud batch render issue
Posted: Thu Jun 30, 2016 9:29 pm
by accumelator
Hey LuisMiguel,
The scene I am currently using is a bit heavy. I'll see if I can make a smaller test scene to show this issue.
fyi side note:
The error I decsribed seeing in maya script most likely is similar to what this link is talking about
https://forums.thinkboxsoftware.com/vie ... 2413b32c4a
(which is weird for me, because I have admin privileges on the machine I am using RF on)
second side note:
Is it normal that using the rfrk openvdb hybrido mesher does not display the mesh in maya viewport, but the regular hybdrido mesher does ?
Since I have you here now let me ask another question
How can I get access to the curvature/splashity data from an rpc/bin/prt particle file to use as data to e.g. change color value in an Arnold standard shader.
The route I use to do so for velocity works like a charm ("datacolor" to "vectorlenght magnitude" to "remap"), but that's likely because the velocity channel is already prestored in the particles, but curvature can only be calculated after meshing or do I need to calculate the particle normals for this channel to show up ?
Or should I attempt to graph it somehow in RF to a uv channel ?
Re: RFRK5 cloud batch render issue
Posted: Sun Jul 03, 2016 11:08 pm
by accumelator
Hey LuisM,
Let me clarify my additional question a bit better:
- basically I can easily use the velocity channel to color the openvdb mesh generated by the rfrk, buy calling the velocity channel in a aiuserdatacolor node.
- what I seem to be unable to get working is calling the curvature and/or splashity channel to color the openvdb mesh. I tried a few ways and I do not seem to get any data to use.
- what I am ultimately looking for is to be able to color the mesh based on the splashes/foam emission I can predict/display in realflow.
Re: RFRK5 cloud batch render issue
Posted: Mon Jul 04, 2016 9:49 am
by accumelator
Hey LuisM,
After a bit more testing this is what I found:
- (bug?) rfrk cloud issue still persists, still think it has to do with the "cannot write delayed temp file"
- (bug?) rfrk openvdb mesher and openvdb hybrido mesher does not calculate curvature/splashity/weights, however rfrk standard hybrid mesher does calculate curvature/splashity/weights
- (limitation?) when setting motionblur to use more then 2 frames (Arnold), rfrk tends to error out on random frames and stop rendering, which does not surprise me as that is a lot of memory to hold multiple frames of meshes, although looking at memory usage it does not seem to indicate as such. but yeah...Maya.....
Re: RFRK5 cloud batch render issue
Posted: Mon Jul 04, 2016 12:15 pm
by LuisMiguel
Hey,
thanks for testing. We're going to check in depth what is happening here. I'll let you know.
luisM.

Re: RFRK5 cloud batch render issue
Posted: Sat Jul 09, 2016 7:43 pm
by accumelator
Hey LuisM,
I made a Maya scene with an extraction of the vdb mist layer for your testing purposes.
Do you have an ftp/dropbox type I can post towards for you ?
Thanks !
Re: RFRK5 cloud batch render issue
Posted: Thu Jul 21, 2016 10:16 am
by accumelator
Any news ?
Re: RFRK5 cloud batch render issue
Posted: Thu Jul 21, 2016 4:03 pm
by LuisMiguel
Hi,
no yet. Waiting answer for plugin developer. I'll let you know.
luisM.