RealFlow10: fix elastic particle objects to ground and related issues
Posted: Thu Jul 27, 2017 10:08 am
Hi, I'm simulating rigid objects hitting elastic particle objects using the Dyverso solver. The results look very nice but I have two remaining questions that I could not figure out:
1) Is there a way to fix an elastic particle object to the ground (or some other object)? The multijoint-tool seems to grab just a few particles, and a local gravity field at the bottom of the elastic object (at least how I implemented it) sucks all of the particles down thereby collapsing the object.
2) What parameter should I use to let the object stop wobbling after some time? I tried different variants, and it seems that when using a lot of particles (which I have to do to let particles settle to all the fine details of my objects) I did not find the relevant parameters for that.
3) Related to the previous questions: is it possible to simulate an object like a tree with its branches sagging under gravity without the whole thing collapsing. Again, I did not seem to find the relevant parameters to find the sweet spot.
Thanks, all the best, Filipp
1) Is there a way to fix an elastic particle object to the ground (or some other object)? The multijoint-tool seems to grab just a few particles, and a local gravity field at the bottom of the elastic object (at least how I implemented it) sucks all of the particles down thereby collapsing the object.
2) What parameter should I use to let the object stop wobbling after some time? I tried different variants, and it seems that when using a lot of particles (which I have to do to let particles settle to all the fine details of my objects) I did not find the relevant parameters for that.
3) Related to the previous questions: is it possible to simulate an object like a tree with its branches sagging under gravity without the whole thing collapsing. Again, I did not seem to find the relevant parameters to find the sweet spot.
Thanks, all the best, Filipp