Particels splits itself when it hits an object
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- Posts: 17
- Joined: Wed Nov 29, 2017 6:14 am
Particels splits itself when it hits an object
Im trying to make a metal type liquid explosion. I imported my mesh from 3dsMax using abc files and I notice that when my particle hits the object it splits itself because of this when I mesh my particles, it makes it look like it spawns meshes. All I want is the liquid to bonce or if it hits the floor it stays on the floor. How do I fix this?
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- Posts: 178
- Joined: Tue Aug 29, 2017 12:35 pm
Re: Particels splits itself when it hits an object
I assume that you're talking about the creation of drops when the fluid hits the object. The fact that drops appear is normal though: the fluid has a certain velocity, and when it hits an object the particles are scattered and fly way in different directions.
If you want to stick the particles to the floor you have several options in the object's "Dyverso - Particles Interaction" panel: DY Friction, DY_Bounce, DY Sticky, and DY Roughness. Higher friction prevents the particles from flying away, DY Roughness also helps to make the particles stick on the object. There's a nice tip in the unoffcial forum explaining how to make particles rest on a surface:
http://www.realflowforum.com/viewtopic. ... ode#p54888
(@ Shinya: I've edited this post and removed the part about the k Speed's daemon's split option. It didn't make any sense here )
If you want to stick the particles to the floor you have several options in the object's "Dyverso - Particles Interaction" panel: DY Friction, DY_Bounce, DY Sticky, and DY Roughness. Higher friction prevents the particles from flying away, DY Roughness also helps to make the particles stick on the object. There's a nice tip in the unoffcial forum explaining how to make particles rest on a surface:
http://www.realflowforum.com/viewtopic. ... ode#p54888
(@ Shinya: I've edited this post and removed the part about the k Speed's daemon's split option. It didn't make any sense here )