Looking for best workflow to create slow river

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Rob Holmes
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Looking for best workflow to create slow river

Post by Rob Holmes » Sat Mar 09, 2019 3:28 pm

I'm new to Realflow and am still wrapping my head around the differences between Dyverso, Hybrido, etc. I have a project I can use it on which has a slow, wide river. The river is about 700m long and 100m wide in the Max scene. It's a slow and lazy river that does a few turns, like a river through a farm that you might fish in or lazily float on in an inner tube.

I can't figure out the best way to simulate this. With Realwave I get ocean looking rolling waves that go in one direction and don't turn as the river turns. With Dyverso I can't get it to fill a custom object container that I'm using for the river. The particles will only stick to the sides and not fill it even with 'shell' enabled. With Hybrido, it fills but I can't figure out how to make the small surface ripples that you get with a river and current. I need to show slower current against the banks and faster current in the center of the river. Again, it's a slow river and not whitewater, so the current will be subtle and just twinkle in the sunlight.

The surface of the river you see in the attachment is just a V-Ray texture with noise. It's the look I want. I can animate that noise and sort of get what I need but later in the animation I'm creating the river will have some obstructions in it. I need to have water flow around those and is why I'm looking to do it with Realflow.

Any suggestions for a workflow?
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RealFlow 10, 3ds Max 2020, ASUS Z10PE-D8WS Motherboard,
Xeon E5-2650-V3 Dual Processor, Dual Hydro H80i CPU Chiller, 64 GB DDR4 Ram,
NVidia RTX 2080 Ti, Space Pilot Pro, Windows 10 10586, Dual Monitor, Cintiq 13HD

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