texture magnitudes

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lossesos
Posts: 19
Joined: Thu Jul 08, 2010 2:39 pm

texture magnitudes

Post by lossesos » Thu Aug 26, 2010 11:12 am

Hi,

After testing and play with RFRK2 (Windows 7 x64 - 3ds Max 2010 x64) I have couple cuestions:

1) With a RFRK2 generated mesh I´m only able to map velocity, when I try to map any other magnitude 3ds Max CRASH.

2) I have the velocity mapped for diffuse in my material but I don´t know how to change the shader to make the mesh have difrent colors. I can´t acces the map of the shader texture magnitude. Plesae see attached picture.

Thank you.
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FlorianK
Posts: 238
Joined: Fri Jun 11, 2010 9:56 am
Location: Cologne, Germany

Re: texture magnitudes

Post by FlorianK » Thu Aug 26, 2010 1:27 pm

I cannot tell you about how to set up the shader as I am no max user, but for the other magnitudes, try leaving velocity always active and hook on the additional magnitude. This might work.

lossesos
Posts: 19
Joined: Thu Jul 08, 2010 2:39 pm

Re: texture magnitudes

Post by lossesos » Mon Aug 30, 2010 12:55 pm

Thank you Florian, but is not working. I asked for technical support.

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