Hi everyone,
Running into a problem with rfrk:
I'm using max 2012 with Octane Render. Imports work fine, I can import bin meshes with out a problem. I can generate meshes with geometry updates in max by using "auto update mesh" or "manual update," I see the changes in the vierport and can send the scene to the Octane's preview (octane viewport) without a problem and they look great. But as soon as I hit Max's "render" button, rfrk stops generating meshes. (although the realflow mesh loader updates the bin mesh i've instructed it to import; it's the only thing that animates!)
I've checked the license @ localhost:2226 and it shows my renderkit license.
What could the issue be?
*EDIT*
Solved.
Issue was with the render engine not calling the right update to max. fixed it with a (very inefficient) max script.
RFRK Max generates no mesh at render time
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: RFRK Max generates no mesh at render time
Hey,
Thanks for info!.
Have you tried to render it Mental Ray instead Octane? Did it work?. Do you have the script to take a look?
luisM.
Thanks for info!.
Have you tried to render it Mental Ray instead Octane? Did it work?. Do you have the script to take a look?
luisM.