RFRK Max generates no mesh at render time
Posted: Wed Sep 18, 2013 7:19 pm
Hi everyone,
Running into a problem with rfrk:
I'm using max 2012 with Octane Render. Imports work fine, I can import bin meshes with out a problem. I can generate meshes with geometry updates in max by using "auto update mesh" or "manual update," I see the changes in the vierport and can send the scene to the Octane's preview (octane viewport) without a problem and they look great. But as soon as I hit Max's "render" button, rfrk stops generating meshes. (although the realflow mesh loader updates the bin mesh i've instructed it to import; it's the only thing that animates!)
I've checked the license @ localhost:2226 and it shows my renderkit license.
What could the issue be?
*EDIT*
Solved.
Issue was with the render engine not calling the right update to max. fixed it with a (very inefficient) max script.
Running into a problem with rfrk:
I'm using max 2012 with Octane Render. Imports work fine, I can import bin meshes with out a problem. I can generate meshes with geometry updates in max by using "auto update mesh" or "manual update," I see the changes in the vierport and can send the scene to the Octane's preview (octane viewport) without a problem and they look great. But as soon as I hit Max's "render" button, rfrk stops generating meshes. (although the realflow mesh loader updates the bin mesh i've instructed it to import; it's the only thing that animates!)
I've checked the license @ localhost:2226 and it shows my renderkit license.
What could the issue be?
*EDIT*
Solved.
Issue was with the render engine not calling the right update to max. fixed it with a (very inefficient) max script.