RFRK and MAX2013 Mental Ray Workflow
Posted: Fri Sep 20, 2013 3:19 pm
I am posting this in the general Renderkit section because I am not certain which RFRK toolset I should be reaching for. I've been with Realflow since R3, and have worked with precalculated meshes for Hybrido in RF2012, but have never gotten my head around RFRK. When I finally took this on, RF2013 was already announced. I eventually found Luis's 2010 video series on RFRK and Max, but having heard that Hybrido2 was going to be entirely different, I shelved the idea and decided to wait till the new version to really tackle it.
So now I am deep into a project and am hoping/expecting to be able to translate these wonderful simulations into realistically rendered sea water. I've saved out the hybrido domain sim via RPC and each of the foam and splash sims as BIN files. So far, the only toolset I have been able to find that seems to import all three at once is the Rf3Mesher Object. I've done this by importing all 3 sequences under the Add Sequence particle files section. There's a separate issue with not being able to preview meshes (hitting manual update and waiting but then no preview.) But before I am go after this question (my renderings shows the fluid so it must be working during render) I want to be sure I am even working within the correct RFRK module. I suspect I am not going about this right because I realize that there is no way to assign separate materials to each of the water, foam, and splash sequences. Having reviewed Luis's Hybrido1 video, I see that assigning material in RFRK is not necessarily an intuitive process. I have tried to find analog settings, buttons, etc within the RFRK tools to what he used and have so far come up short.
Can anyone briefly outline the file formats, RFRK toolset, and steps one should take for bringing a Hybrido2 sequence into 3dsMAX Mental Ray scene setup? I have looked over the Manual. But as others have already pointed out, these sections are descriptions rather than explainations of how they can and might be used. Thanks in advance for any light any of you might be able to shed!
-Frank
So now I am deep into a project and am hoping/expecting to be able to translate these wonderful simulations into realistically rendered sea water. I've saved out the hybrido domain sim via RPC and each of the foam and splash sims as BIN files. So far, the only toolset I have been able to find that seems to import all three at once is the Rf3Mesher Object. I've done this by importing all 3 sequences under the Add Sequence particle files section. There's a separate issue with not being able to preview meshes (hitting manual update and waiting but then no preview.) But before I am go after this question (my renderings shows the fluid so it must be working during render) I want to be sure I am even working within the correct RFRK module. I suspect I am not going about this right because I realize that there is no way to assign separate materials to each of the water, foam, and splash sequences. Having reviewed Luis's Hybrido1 video, I see that assigning material in RFRK is not necessarily an intuitive process. I have tried to find analog settings, buttons, etc within the RFRK tools to what he used and have so far come up short.
Can anyone briefly outline the file formats, RFRK toolset, and steps one should take for bringing a Hybrido2 sequence into 3dsMAX Mental Ray scene setup? I have looked over the Manual. But as others have already pointed out, these sections are descriptions rather than explainations of how they can and might be used. Thanks in advance for any light any of you might be able to shed!
-Frank