RFRK Volume missing parameters in 3DS Max 2014

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gregory@sub-pixel.com
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Joined: Sat Jun 08, 2013 11:38 am

RFRK Volume missing parameters in 3DS Max 2014

Post by gregory@sub-pixel.com » Tue Aug 06, 2013 2:01 pm

I'm not sure what's going on, but just tried to import a Mist cached .f3d sim into 3dsMax using the RF Cloud object.
And all i can see is the tab "Parameters", as seen in the pic below:
Image

I'm using 3ds Max 2014 SP2 now, but that was the case with SP1 and default 2014 as well...

I tested LightWave's version and the Mist options are shown there correctly, so unless i'm missing something the 3dsMax implementation is broken ?

Anyone else?
Gregg

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LuisMiguel
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Re: RFRK Volume missing parameters in 3DS Max 2014

Post by LuisMiguel » Wed Aug 07, 2013 11:13 am

Hey Gregg,

Open the material editor. Select Pick Material From Object and select the Cloud object. Now, you'll see the cloud options clicking on RealFlow_3_Flow_Cloud in the volume.

luisM.

gregory@sub-pixel.com
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Joined: Sat Jun 08, 2013 11:38 am

Re: RFRK Volume missing parameters in 3DS Max 2014

Post by gregory@sub-pixel.com » Wed Aug 07, 2013 11:24 am

Aha!
I knew it should be something that easy... :D

Problem is i was using Vray as the main renderer and the material on the Cloud object was hidden as "incompatible", so i couldn't see it in the Scene's Material list and never thought to just "pick material from object"...

Thanks for the heads up!...
Gregg

ps: Any info about VRay support for RenderKit perhaps? :?:

michaelwbell
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Re: RFRK Volume missing parameters in 3DS Max 2014

Post by michaelwbell » Mon Oct 21, 2013 1:18 am

gregory@sub-pixel.com wrote:ps: Any info about VRay support for RenderKit perhaps? :?:
Very interested in any news regarding this as well!

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LuisMiguel
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Re: RFRK Volume missing parameters in 3DS Max 2014

Post by LuisMiguel » Mon Oct 21, 2013 8:32 am

Hi,
ps: Any info about VRay support for RenderKit perhaps? :?:
We are thinking on it ;)

luisM.

gregory@sub-pixel.com
Posts: 13
Joined: Sat Jun 08, 2013 11:38 am

Re: RFRK Volume missing parameters in 3DS Max 2014

Post by gregory@sub-pixel.com » Tue Oct 22, 2013 3:17 pm

LuisMiguel wrote:Hi,
ps: Any info about VRay support for RenderKit perhaps? :?:
We are thinking on it ;)

luisM.
Hey Luis!
Thanks for the heads up!
Imho, VRay is the sole reason 3DS Max is still around, so supporting VRay seem like a no-brainier; for me, at least... :)

Cheers,
Greg

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