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RFRK Volume missing parameters in 3DS Max 2014
Posted: Tue Aug 06, 2013 2:01 pm
by gregory@sub-pixel.com
I'm not sure what's going on, but just tried to import a Mist cached .f3d sim into 3dsMax using the RF Cloud object.
And all i can see is the tab "Parameters", as seen in the pic below:
I'm using 3ds Max 2014 SP2 now, but that was the case with SP1 and default 2014 as well...
I tested LightWave's version and the Mist options are shown there correctly, so unless i'm missing something the 3dsMax implementation is broken ?
Anyone else?
Gregg
Re: RFRK Volume missing parameters in 3DS Max 2014
Posted: Wed Aug 07, 2013 11:13 am
by LuisMiguel
Hey Gregg,
Open the material editor. Select Pick Material From Object and select the Cloud object. Now, you'll see the cloud options clicking on RealFlow_3_Flow_Cloud in the volume.
luisM.
Re: RFRK Volume missing parameters in 3DS Max 2014
Posted: Wed Aug 07, 2013 11:24 am
by gregory@sub-pixel.com
Aha!
I knew it should be something that easy...
Problem is i was using Vray as the main renderer and the material on the Cloud object was hidden as "incompatible", so i couldn't see it in the Scene's Material list and never thought to just "pick material from object"...
Thanks for the heads up!...
Gregg
ps: Any info about VRay support for RenderKit perhaps?
Re: RFRK Volume missing parameters in 3DS Max 2014
Posted: Mon Oct 21, 2013 1:18 am
by michaelwbell
gregory@sub-pixel.com wrote:ps: Any info about VRay support for RenderKit perhaps?
Very interested in any news regarding this as well!
Re: RFRK Volume missing parameters in 3DS Max 2014
Posted: Mon Oct 21, 2013 8:32 am
by LuisMiguel
Hi,
ps: Any info about VRay support for RenderKit perhaps?
We are thinking on it
luisM.
Re: RFRK Volume missing parameters in 3DS Max 2014
Posted: Tue Oct 22, 2013 3:17 pm
by gregory@sub-pixel.com
LuisMiguel wrote:Hi,
ps: Any info about VRay support for RenderKit perhaps?
We are thinking on it
luisM.
Hey Luis!
Thanks for the heads up!
Imho, VRay is the sole reason 3DS Max is still around, so supporting VRay seem like a no-brainier; for me, at least...
Cheers,
Greg