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sd time ofset in 3dsmax

Posted: Mon Apr 27, 2015 1:40 am
by alph12
Hi,
I have simulated a Soft-Body deformation in Realflow starting at frame 0, exporting it in a sd file.
I would like this animation/deformation to start at frame 1060 in 3dsmax but of course it starts at frame 0 (as in Realflow).
Is there a way to create a time offset to it ?

I've tried simulating in RF from frame 1060 but then the sd file creates a lot of errors when imported in 3dsmax.

Thanks

Re: sd time ofset in 3dsmax

Posted: Mon Apr 27, 2015 4:28 pm
by LuisMiguel
Hi,

Just make an offset for your animation and copy the same key you have in the frame 1060 to the frame 0. Don't forget to set both key to linear. Next, export the full sequence as SD or Alembic. Have you tried to export directly the sequence in ABC from 3DSMax?.

luisM.

Re: sd time ofset in 3dsmax

Posted: Mon Apr 27, 2015 9:08 pm
by alph12
Hi Luis,

The soft-body simulation is done in realflow and exported to 3dsmax in sd file. (to be sure my topic is understood)
Translating (moving) Keyframes in the 3dsmax time line doesn't offset the soft-body deformation. I think the "vertex animation" (deformation) isn't stored in kf because it is not an object transformation ...
But I may have misunderstood your answer ?

Thanks

Re: sd time ofset in 3dsmax

Posted: Mon May 04, 2015 1:32 am
by alph12
Hi,
Alembic is the right solution, very simple to chose at what frame the simulation should start in 3dsmax.
I was missing the Stitch Tool to create one file from the sequence, now I know ...
Only problem with Alembic the frame rate has to be the same in RF and 3dsmax. if RF-frame-rate > 3dsmax-frame-rate, then additional frames are ignored.
Thanks for the tip.