In the video preview the geometry that falls in a liquid does not reach the point of collision.

Post Reply
javter
Posts: 1
Joined: Wed Dec 31, 2014 5:00 am

In the video preview the geometry that falls in a liquid does not reach the point of collision.

Post by javter » Wed Jul 12, 2017 11:15 pm

I´m using Realflow 10.
I try to drop a .sd Maya-generated geometry from an orange juice package onto a juice surface in order to create a splash that wraps around the packaging.
I do the complete simulation and at the moment of manipulating the simulation soon the packaging is in the air and the splash continues to generate without the packaging.
When I make this simulation to real size of the .sd packaging the preview becomes complete but the packaging is a gigantic scale and the rendering is eternal.
This object geometry has many polygons, can this be the reason for this error?
Any solution?

Forum Moderator
Posts: 26
Joined: Mon Apr 24, 2017 12:00 pm

Re: In the video preview the geometry that falls in a liquid does not reach the point of collision.

Post by Forum Moderator » Mon Jul 17, 2017 11:59 am

Hi javter,

Keep in mind that every grid square is like 1 meter. So, if you have a huge scale in the scene, the simulation will take looong time to be simulated. You can use the global scale parameter to reduce the scale for your geometry.

Post Reply