I´m using Realflow 10.
I try to drop a .sd Maya-generated geometry from an orange juice package onto a juice surface in order to create a splash that wraps around the packaging.
I do the complete simulation and at the moment of manipulating the simulation soon the packaging is in the air and the splash continues to generate without the packaging.
When I make this simulation to real size of the .sd packaging the preview becomes complete but the packaging is a gigantic scale and the rendering is eternal.
This object geometry has many polygons, can this be the reason for this error?
Any solution?
In the video preview the geometry that falls in a liquid does not reach the point of collision.
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- Posts: 26
- Joined: Mon Apr 24, 2017 12:00 pm
Re: In the video preview the geometry that falls in a liquid does not reach the point of collision.
Hi javter,
Keep in mind that every grid square is like 1 meter. So, if you have a huge scale in the scene, the simulation will take looong time to be simulated. You can use the global scale parameter to reduce the scale for your geometry.
Keep in mind that every grid square is like 1 meter. So, if you have a huge scale in the scene, the simulation will take looong time to be simulated. You can use the global scale parameter to reduce the scale for your geometry.