Differing Displacement
Posted: Fri Sep 05, 2014 6:15 am
I've imported my Hybrido particle mesh into Maya (2014 using VRay) that was displaced by the Hybrido OSS in RealFlow 2013.
The mesh looks fine.
What I then am trying to do is create a plane in Maya and use the same displacement map tiffs to displace the plane's surface to match the particle mesh. The plane has been created to the same size and my units are set to meters to match RF. The rendered displaced plane looks very different to the rendered particle mesh in terms of the OSS waveform.
I thought that you could use the displacement maps to create an infinite ocean surface into which I could composite the particle mesh, however, if they aren't even close to matching then I can't do this.
Any help on this workflow/problem would be greatly received.
The mesh looks fine.
What I then am trying to do is create a plane in Maya and use the same displacement map tiffs to displace the plane's surface to match the particle mesh. The plane has been created to the same size and my units are set to meters to match RF. The rendered displaced plane looks very different to the rendered particle mesh in terms of the OSS waveform.
I thought that you could use the displacement maps to create an infinite ocean surface into which I could composite the particle mesh, however, if they aren't even close to matching then I can't do this.
Any help on this workflow/problem would be greatly received.