Velocity particle rendering in maya, vray (ppRGB, RFRK)
Posted: Fri Apr 01, 2016 3:56 pm
What is the best way to transfer the rf velocity information to my particles in maya for vRay rendering (without using krakatoa magma). Via RFRK it's posible to import a alembic sequence and show it's velocity in viewport. But how do i link them to a useable shader?!
Probably a simple question for all the experts over here thanks in advance!
Probably a simple question for all the experts over here thanks in advance!