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Velocity particle rendering in maya, vray (ppRGB, RFRK)

Posted: Fri Apr 01, 2016 3:56 pm
by Outpost
What is the best way to transfer the rf velocity information to my particles in maya for vRay rendering (without using krakatoa magma). Via RFRK it's posible to import a alembic sequence and show it's velocity in viewport. But how do i link them to a useable shader?!

Probably a simple question for all the experts over here ;) thanks in advance!