maya plugin as module

Post Reply
Posts: 11
Joined: Fri Jun 25, 2010 12:42 pm
Location: Hannover - Germany

maya plugin as module

Post by timao » Tue Dec 07, 2010 3:46 pm


it would be nice to install the realflow plugin as a module and not direct into the maya/bin path. In our production environment all plugins are installed via maya modules. So it is easy for us to update to a new version (e.g. Hotfix1-3 for maya2011).

Maya modules are completly seperated from the normal maya installation. You only have to define the MAYA_MODULE_PATH environment variable. This way it is easy to update maya without touching the realflow plugin installation.

The first thing we do after a realflow plugin installation is to seperate the files and move them into a module.

The RFRK plugin should be installed the same way. Here there is no need to install the mentalray files into the maya directory. You only need an environment variable MI_CUSTOM_SHADER_PATH and mentalray will find the shaders.


User avatar
Site Admin
Posts: 276
Joined: Thu May 27, 2010 2:31 pm

Re: maya plugin as module

Post by gus » Tue Dec 07, 2010 4:41 pm

Hi Timo,

That makes also perfect sense.
Will take it into account for future builds.
Thanks for suggesting it.

...........Gus Sánchez-Pérez..........
RealFlow Product Manager
Next Limit Technologies

Post Reply