Render rf particles as Maya fluid
Posted: Fri Aug 05, 2011 3:41 pm
Hi!
I am still studding work-flows for clouds and volumetric and wonder if somebody here has tried render a particle system using Maya fluids but taking the density of number of particles per voxel.
I rendered this image using Mental ray and RFRK Cloud, Mesh and Particles all together but it is extremely slow, 56 minutes in a 24 cores machine
I could render it by passes and layers but it would loose some details.
I am still studding work-flows for clouds and volumetric and wonder if somebody here has tried render a particle system using Maya fluids but taking the density of number of particles per voxel.
I rendered this image using Mental ray and RFRK Cloud, Mesh and Particles all together but it is extremely slow, 56 minutes in a 24 cores machine
I could render it by passes and layers but it would loose some details.