C4D RenderKit Problem

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Joined: Tue May 24, 2011 8:19 pm

C4D RenderKit Problem

Post by kurasdan » Sun Mar 16, 2014 8:38 pm

I have RF2013 Personal Learning Edition and C4D R15 Studio 64-bit edition. On RF, I generated a very basic scene using a circular emitter and and open-top cube. When I import the mesh file into C4D using the standard mesh import of the RF plugin, everything works great. When I import the particle file using "Import Particles" from the C4D Renderkit plugin and hit Play, everything works fine. I can switch the particle display to CIRCLES in Renderkit, hit PLAY, and everything works fine. HOWEVER, when I click "Show Mesh" in Renderkit, C4D immediately hangs and must be manually terminated. No error log is generated. I'm running Windows 8.1 Pro x64 on an Intel 3GHz Core2 Quad machine with 6GB of RAM. Graphics card is nVidia Quadro2000. Any ideas?

Dan Kuras
Jackson, MI

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Joined: Fri Jun 04, 2010 2:37 pm

Re: C4D RenderKit Problem

Post by LuisMiguel » Mon Mar 17, 2014 9:11 am


Do you have the scene to test here?. Just the cinema scene and one file for particle and mesh. You're not loading bin mesh files instead particles files, aren't you?

Let me know.


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