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RF 10 & C4D - Rigid Dyverso workflow?

Posted: Fri Apr 05, 2019 8:58 pm
by Scott Stone

I can't seem to figure out a workflow. In RealFlow 10, I animated low-poly blueberries dropping into yogurt. I set up the blueberries to drop in and float as rigid dyverso objects. (This is the right method, correct?) I saved the SD file and mesh out and I can bring everything into C4D just fine. However, my problem is that now I want to use high-res geometry within C4D and replace/parent/mesh deform the high-res in place of the low-res.

The "Create Motion Keys" button doesn't seem to be the correct method. It just creates one static keyframe across all frames. I'm assuming because it's technically driven by rigid dyverso (i.e. particle/mesh data) rather than actual transform data. Renaming the high-res object to the same as the low-res and replacing the SD Importer animation node doesn't work either. It freaks out. I'm assuming for the same reason that it's mesh/point data driven by particles.

Is there a way to do this other than re-simming with high-res in RealFlow? 

Re: RF 10 & C4D - Rigid Dyverso workflow?

Posted: Mon Apr 08, 2019 11:40 am
by pixellusion
Hi, can't you use the Mesh-Deformer to attach the highpoly-objects to the imported rf-objects?

Re: RF 10 & C4D - Rigid Dyverso workflow?

Posted: Mon Apr 08, 2019 4:04 pm
by Scott Stone
I tried that, but didn't work, unless I did something wrong. The deformation seems to be controlled by the RF SD nodes and the C4D deformer doesn't recognize that points aren't transforming. Is this something you've tried with success?