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Offset / Start / End Frame

Posted: Tue Sep 21, 2010 3:22 am
by oliphantscott
None of these work, most recent version of realflow and plugins, x64 windows 7. Is there a work around? I could really really use this (currently having to create a different scene for every mesh so it can start back at 0) then piece together in post. Thanks in advance

Re: Offset / Start / End Frame

Posted: Tue Sep 21, 2010 8:15 am
by gus
Hi,

Could you be a little more specific and tell us what 3D package are you using?

Have you tried setting negative values in the offset at all?

Cheers,

g-)

Re: Offset / Start / End Frame

Posted: Tue Sep 21, 2010 7:03 pm
by oliphantscott
ahh, thought I was in the lightwave forum
Lightwave 9.6, 64bit

negative values do not seem to do anything either

Re: Offset / Start / End Frame

Posted: Tue Sep 21, 2010 7:42 pm
by oliphantscott
and one more weird issue, if I export a mesh it won't see any other mesh bin files past where my imported SD animation ended in realflow, even though the sim continues on (there is a yellow line on timeline, lightwave won't read the mesh past this even though it continues well past it)

Re: Offset / Start / End Frame

Posted: Wed Sep 22, 2010 9:43 am
by gus
oliphantscott wrote:ahh, thought I was in the lightwave forum
Lightwave 9.6, 64bit

negative values do not seem to do anything either

Uppsss, my mistake for not looking properly.
Ok. We will have a look and see if there is a bug in this area.

Bear with us.

g-)

Re: Offset / Start / End Frame

Posted: Wed Sep 22, 2010 11:10 am
by LuisMiguel
Hi,

It worked for me. Maybe you have not the last lightwave plugin version. Could you download the last plugin version from Realflow plugin and check it again?

luisM.

Re: Offset / Start / End Frame

Posted: Sat Oct 02, 2010 6:18 pm
by oliphantscott
I have the latest plugin and neither negative or positive values see to do anything, it always starts at 0...any other ideas or things I could try? thank you