Standard Particle Mesh Suface Properties
Posted: Fri Nov 04, 2011 10:44 pm
Hi,
I'm using RF with Lightwave. I have created a scene with a Standard Particle Mesh. When I bring the mesh into Lightwave, I am unable to change the surface features, color, texture, transparency, bump maps, etc.
From what I've been able to find in the user's manual and the Lightwave Plug In manual, I'm supposed to change the surface of the mesh in Real Flow itself, and/or I'm supposed to use or create a *.srf file.
"For keeping the surface settings between the frames, the plug-in writes and reads a .srf surface file to the Object Folder in each
iteration. A Custom Surface file can be set for the mesh."
I did find a *.srf file in the project folder, but I do not know how it was created and how to change the parameters to get the mesh to look the way I want. I have combed the user's manual and have found nothing useful.
Please help if you can,
Thank you,
I'm using RF with Lightwave. I have created a scene with a Standard Particle Mesh. When I bring the mesh into Lightwave, I am unable to change the surface features, color, texture, transparency, bump maps, etc.
From what I've been able to find in the user's manual and the Lightwave Plug In manual, I'm supposed to change the surface of the mesh in Real Flow itself, and/or I'm supposed to use or create a *.srf file.
"For keeping the surface settings between the frames, the plug-in writes and reads a .srf surface file to the Object Folder in each
iteration. A Custom Surface file can be set for the mesh."
I did find a *.srf file in the project folder, but I do not know how it was created and how to change the parameters to get the mesh to look the way I want. I have combed the user's manual and have found nothing useful.
Please help if you can,
Thank you,