How about a function to stop all motion in particles for a truly calm initial state?
A lot better than waiting hours for a cup full of fluid to settle.
Kill motion
- Otuama
- Posts: 162
- Joined: Sun Jun 27, 2010 2:29 pm
Re: Kill motion
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
- Oldcode
- Posts: 170
- Joined: Fri Nov 04, 2011 12:35 am
Re: Kill motion
Thanks, I'll look into that.
But what I'd really like is something simple like a "Kill Velocity" button.
But what I'd really like is something simple like a "Kill Velocity" button.
- Otuama
- Posts: 162
- Joined: Sun Jun 27, 2010 2:29 pm
Re: Kill motion
The only way that could be done is with scripting. A script could be made (and used as a button) which either brings up an emitter list window or affects all emitters. Then a mid range threshold could be used to slow down each particle.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
- FlorianK
- Posts: 238
- Joined: Fri Jun 11, 2010 9:56 am
- Location: Cologne, Germany
Re: Kill motion
There is a kSpeed Deamon, using the Limit and Keep option will not kill but settle particles. If you need that done from one frame to another, currently freeze() is the only option you've got.
- Otuama
- Posts: 162
- Joined: Sun Jun 27, 2010 2:29 pm
Re: Kill motion
Ah, of course. I forgot about the limit and keep. Ever since I've started scripting it seems no problem can be solved without scripting.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
- Oldcode
- Posts: 170
- Joined: Fri Nov 04, 2011 12:35 am
Re: Kill motion
Thanks guys! 
I'll try that.
I'll try that.