Say for example I have a lot of close together objects in the scene.
I want to select some.... I can either click drag over the objects or select one, hold shift and select another.
However, what if I need to deselect one? As far as I can see there is no way to do it. Ctrl click selects the one I want to deselect and deselects the rest. Shift click only places the transform controls on the one I clicked and keeps it selected.
Ctrl click drag deselects them but also deselects any within the drag area.
Ctrl clicking in the node list deselects objects, however, when shift clicking in the UI, the node list moves about and shows some selected objects but there is no way to tell which is the one I want to deselect.
Deselect Nodes
Deselect Nodes
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
Re: Deselect Nodes
If you mouse-hover over a node in the viewport, it will show you the name of the node. Hope that helps.
Re: Deselect Nodes
Hmmm, but it's a pain then having to scroll through each node in the list in order to find one node, then do it again for another.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
Re: Deselect Nodes
That's true if you have a lot of nodes in your scene. It might make it easier if you type the name in the filter to find the node.
But what is the condition of the objects you need to deselect? Maybe you can write a python script to find certain nodes and deselect them. Why do you deselect these nodes: their position, their velocity, their type, ect...? If there is a reason to deselect these nodes that can be described in python, you could automate the whole thing.
But what is the condition of the objects you need to deselect? Maybe you can write a python script to find certain nodes and deselect them. Why do you deselect these nodes: their position, their velocity, their type, ect...? If there is a reason to deselect these nodes that can be described in python, you could automate the whole thing.
Re: Deselect Nodes
That means taking steps which are unnecessary. This is why this topic is under wish list. I can't see any reason why ctrl clicking an object moves just places the transform axis on that objects.
So, it'd be good changing that to deselect objects instead. Making things consistent with Maya, Windows, even Photoshop to name a few.
So, it'd be good changing that to deselect objects instead. Making things consistent with Maya, Windows, even Photoshop to name a few.
Otuama - Vimeo
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Deselect Nodes
Hi,
You are right. When there are so many objects in the scene, to select them is a bit complicated and it is useful to use the node list. Also, and I always use this, you can use the layers making groups with the nodes you want to select. In addition, there is a script I made long time ago and it was the isolated like 3dsmax has.
http://www.realflow.com/resources/item/ ... 5/isolated
luisM.
You are right. When there are so many objects in the scene, to select them is a bit complicated and it is useful to use the node list. Also, and I always use this, you can use the layers making groups with the nodes you want to select. In addition, there is a script I made long time ago and it was the isolated like 3dsmax has.
http://www.realflow.com/resources/item/ ... 5/isolated
luisM.